While the main team finishes up Chapter 5, the talented people at The Knights of Unity are hard at work making sure the game integrates smoothly with all the major consoles. We're super excited to tell you that Clone Drone will be coming to Xbox One, Playstation 4 and Nintendo Switch! We hope you'll join us on that journey when the time comes! :) Clone Drone comes to consoles! We'll likely put out an update or two after launch, but after four awesome years of development we're starting to look ahead towards what other cool games we can build. With the release of the final chapter of the story mode we're also going to be launching the game out of Early Access! We could move the plot along using cutscenes, but I'm happy to announce that instead you'll be able to have full control of your new battlecruiser in glorious 3D space combat!!! One of the key questions we asked ourselves at the end of Chapter 4, was how to proceed from its cliffhanger of an ending. We've been working hard on laying down the foundations, exploring new game mechanics and expanding our level editor technology to raise the quality of our content even higher. In progress: The epic conclusion to story mode!Ĭhapter 5 will bring us to the final showdown of the Clone Drone storyline. Let us know if you make a super cool animation with the new tools! □ Fixed a terrible crash bug happening to people in Story Mode.Twitch Notifications in the game are back! You can now see when both developers and other streamers are live.Exploit in LBS: You can no longer get both Armor and Sword.We fixed a number of bugs with this release: If you want to triggers things when the player walks into an area, use the AITriggerArea. This might seem like a minor change to highlight, but this confused a lot of people! AITriggerArea now lives in the Triggers folder! Use Key TriggersĮver wanted to make the players of your level press a button? Now you can. Now you can organize all your animation tracks in handy folders! This is great for big and complex animations. Other cool Level Editor Features Animation Folders So how do you make crazy new animations? We made a tutorial! □ This is great for cinematic moments (we’re using it for Chapter 5) as well as creating new and interesting attack / movement patterns for the enemies of the game, specific to your level. While you could already play existing animations on characters, now you can go a step further and make granular adjustments to a character’s pose directly inside the Level Editor! Manual Character Animations: Animate limbs! While we work on the chapter, we thought it would be fun to share them with you in a little update. In most levels we’ve made, we try to keep it below 15.We’ve been building a lot of cool tools for Chapter 5! Select the thing you want to delete, and press the Delete key on your keyboard! Can I place as many enemies as I want? How do I delete levels, folders, objects in the game? There are two moving tools, one that lets you drag it magically around, and another that lets you drag it along its X / Y / Z axes. Yes! You can build levels and challenges, but can’t publish them (or download items from the Workshop) unless you have Steam running! How do you move stuff around? In the mean time, check out this awesome How to Use the Level Editor guide by Captain Thore! FAQ I’m playing the itch.io version (or Steam can’t connect), can I still use the editor? We're really excited to see what you make! We're preparing more updates to the level editor, and plan on putting together tutorials and making it easier to get started with. a new thing! What's this? It's a moving platform! Put some in your level!! When it reaches a more complete state it will also launch on Steam, sometime in 2017.Īlso. Alpha: Not finished, but will see lots of iteration in the months to come. The game is currently in Open Alpha, which means that it's: It is the first release from Doborog Games, founded in early 2015. Entertaining Commentary: With 3,068 spoken words, Commentatron and Analysis-Bot provide a running commentary of your performance and react to your activities.Ĭlone Drone in the Danger Zone is created by solo indie developer Erik Rydeman.You are never safe, as any blow can instantly kill or dismember. Sharp Sword Combat: Combat is fast and intense, putting great emphasis on movement, timing and positioning.Large enemies need to be cut down to size before a fatal blow can be delivered. Jumping on one leg is a common occurrence.
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